Products
Two suites, two very different audiences. Both are built on the same conviction: the structure should be explicit, versioned, and checkable — whether you’re shipping software or a board game.
CTOsphere
AVAILABLE
Agentic SDLC suite
Tooling for each stage of a software lifecycle where agents write much of the code: planning, execution, operation, and verification. Delivered hands-on, starting with a readiness assessment and a pilot measured in merged pull requests.
Plan · Decision context
Standards and decisions kept beside the code, served to agents at plan time. Proprietary.
Execute · Agent orchestration
A deterministic runtime for concurrent agent work: reproducible runs and an execution trace you can audit. Open source to follow.
Operate · Fleet configuration
Authoritative registry, reproducible config rendering, pull-based delivery. Proprietary.
Verify · Observability as code
Dashboards and alert rules checked against a canonical metric taxonomy. Proprietary.
Wyrd Builder™
PRIVATE ALPHA
Creative tools suite
For game designers
Board designer
A drawing canvas where terrain and zones are part of the spec, not a picture beside it.
Rulebook ingestion
Drafts parsed into structured rules, then validated for contradictions and dead references.
Component editors
Typed editors for cards, factions, tokens, and decks — every reference contract-checked.
Simulator
A thousand automated playthroughs against the live spec, before the first print.