Products
Two suites, two very different audiences. Both are built on the same conviction: the structure should be explicit, versioned, and checkable — whether you’re shipping software or a board game.
CTOsphere
AVAILABLE
Agentic engineering suite
Open-source core, proprietary layers around it
Agent orchestration
A deterministic runtime for concurrent agent work. Open source.
Decision context
Standards and decisions kept beside the code, served to agents at plan time. Proprietary.
Fleet configuration
Authoritative registry, reproducible config rendering, pull-based delivery. Proprietary.
Observability as code
Dashboards and alert rules checked against a canonical metric taxonomy. Proprietary.
Wyrd Builder™
PRIVATE ALPHA
Creative tools suite
For game designers
Board designer
A drawing canvas where terrain and zones are part of the spec, not a picture beside it.
Rulebook ingestion
Drafts parsed into structured rules, then validated for contradictions and dead references.
Component editors
Typed editors for cards, factions, tokens, and decks — every reference contract-checked.
Simulator
A thousand automated playthroughs against the live spec, before the first print.