Products

Two suites, two very different audiences. Both are built on the same conviction: the structure should be explicit, versioned, and checkable — whether you’re shipping software or a board game.

CTOsphere

AVAILABLE

Agentic SDLC suite

Tooling for each stage of a software lifecycle where agents write much of the code: planning, execution, operation, and verification. Delivered hands-on, starting with a readiness assessment and a pilot measured in merged pull requests.

Plan · Decision context

Standards and decisions kept beside the code, served to agents at plan time. Proprietary.

Execute · Agent orchestration

A deterministic runtime for concurrent agent work: reproducible runs and an execution trace you can audit. Open source to follow.

Operate · Fleet configuration

Authoritative registry, reproducible config rendering, pull-based delivery. Proprietary.

Verify · Observability as code

Dashboards and alert rules checked against a canonical metric taxonomy. Proprietary.

Wyrd Builder™

PRIVATE ALPHA

Creative tools suite

For game designers

Board designer

A drawing canvas where terrain and zones are part of the spec, not a picture beside it.

Rulebook ingestion

Drafts parsed into structured rules, then validated for contradictions and dead references.

Component editors

Typed editors for cards, factions, tokens, and decks — every reference contract-checked.

Simulator

A thousand automated playthroughs against the live spec, before the first print.