Products

Two suites, two very different audiences. Both are built on the same conviction: the structure should be explicit, versioned, and checkable — whether you’re shipping software or a board game.

CTOsphere

AVAILABLE

Agentic engineering suite

Open-source core, proprietary layers around it

Agent orchestration

A deterministic runtime for concurrent agent work. Open source.

Decision context

Standards and decisions kept beside the code, served to agents at plan time. Proprietary.

Fleet configuration

Authoritative registry, reproducible config rendering, pull-based delivery. Proprietary.

Observability as code

Dashboards and alert rules checked against a canonical metric taxonomy. Proprietary.

Wyrd Builder™

PRIVATE ALPHA

Creative tools suite

For game designers

Board designer

A drawing canvas where terrain and zones are part of the spec, not a picture beside it.

Rulebook ingestion

Drafts parsed into structured rules, then validated for contradictions and dead references.

Component editors

Typed editors for cards, factions, tokens, and decks — every reference contract-checked.

Simulator

A thousand automated playthroughs against the live spec, before the first print.